The famous Super Mario Bros soundtrack that can be heard throughout all game series of Super Mario definitely has a long lasting- stuck in your head all day type of effect.
The person behind this famous soundtrack is Koji Kondo, who's background is in music composition for video games. It seems that music doesn't appear to be as important as it is until it doesn't co-exist with the game.
Without sound, the narrative doesn't have its sequential rising action and climactic moments addressed properly either. Here it is evident that sound cross-wires with procedural rhetoric and narrative quite closely to create a space that establishes a full on game space for user intractability. From initiating when a story begins, highlighting important aspects in the game and even conversations, sound plays a large role in constructing storyline as well.
It could also very well mean that popularity for certain games like Super Mario Bros also stems from the degree of popularity for its sound track because of its quick recognition and unique composition. Other games discussed in the forum like Doom 3 are also well known for their soundtracks, because it allows sound to connect to narrative and overall genre in which the game wants to place itself.
What if sound was not apart of games?
I cannot possibly see something like this coming true, unless we analyze boardgames that rarely carry any sounds unless from buzzers intended for time control. There are definitely popular card and boardgames that have no sound at all and still have the same amount of consumption rates but, it seems that once entering the digital space sound is an aspect that undoubtedly must be ingrained into the gameplay.
Attached below is the original soundtrack, which people use for background music for studying or getting their last minute papers done:
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I honestly love Super Mario and when I read the topic for this post I automatically started humming the games theme song. So, sounds is a very important characteristic to gaming!!